their needs for companionship. Moreover, the problem is also about the adults who had a difficult childhood. There are currently five types of internet addiction. Advanced technologies resulted in the creation of a new lifestyle among society, which has rather different features. It provides a variety of criminal opportunities for individuals who are readily available. Pathological Preoccupation With Video Games. . A young man by the name of Shawn Woolley became addicted to the MMO Everquest. Computer addiction is excessive use of the computer which leads to serious negative consequences for personal, social, or on the behavior of an individual. He does not use his personal computer for work, he is a farmer. tags: Computer Games. Internet means a network of networks, a super highway that links online services and computer networks at companies, universities, and government agencies all around the world.
There are many causes for people are addicting on the computer. Video Game Addiction In Children And Teenagers In Taiwan. . Thus, personal isolation, inability to proper self-realization in real society, aggressive behavior, the disposition to conducting the crime, the possibility of becoming addicted from certain substances can be identified as the dangerous consequences of the computer gaming addiction.
It has met from the article Internet addiction: genuine diagnosis or not? Within the digital world, people gained an opportunity for a self-realization in the online realm, which can be considered as an adverse outcome. They are highly reliable because of their efficiency and productivity. Addicts essay writing fundamentals develop a habit of being annoyed when detached from the computer. Research Papers 726 words (2.1 pages) - To prevent Internet addiction, it is a parents responsibility to raise their child(ren) on limited or no technology because parents and their children will not bond, it creates development problems, and technology becomes an abnormal necessity. The main effect of cybersex addiction is that it negatively harms the persons real life relationships. Addicted teenagers hardly see the difference between the real and virtual worlds. This tendency is also common for older people, who have been suffered in the childhood. Consequently, the players overcome the psychological barrier and develop the desire to harm instead of being an upstanding citizen. Show More, ten years ago, the only people who spent a majority of their leisure time on the computer were paid members of the technology industry.