In principle, any passing the game from the beginning to the end is the real victory, and without any doubts is essential for normal child development. Strategic thinking and planning skills. The two murderers enjoyed playing various violent games, which effectively played a focal role in their violent acts. These effects are noticeable and have been found in children and adolescents, in males and females and in experimental and non-experimental studies.
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One question which we should ask is Who should be held responsible for the increase of video game exposure in society? As research, in this case a meta-analysis by Anderson and Bushman (2001) found that across 54 independent tests of the relation between video games and violence, involving 4262 participants, there appeared to be five consistent results from playing games with violent content. To sum it up, it should be noted that nowadays violent video games contribute to the development of the less compliant, and short-tempered childrens hostility and aggression. T F 7) It has been noticed that gamers don't realize they are learning. The gamers who played M-rated games, commonly adolescents, were found to be more likely to be reported for bullying other members in the school community (Thomas 2008). In 1999, in Littleton 12 students were murdered by two high school students Dylan Klebold and Eric Harris. Subsequently the enlargement of graphic interface screens also added to the attractiveness of video games, as the screen sizes increased from 14 inch up to the unprecedented size of 65 inch (LCD television 2010). Section Three: How do video games have an impact on society? Many games encourage violent behavior, blur the difference between right and wrong and cause addiction. The unprecedented technological advancements to this entertaining culture have caused many gamers, especially adolescents, to acknowledge it as the ultimate fantasy. Therefore it can be considered as concrete evidence supporting the negative effects of video games on gamers.
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